Friday, February 21, 2014

The Highs and Lows of High and Low


In his slim instructional volume On Directing Film, David Mamet writes “there are two subdivisions of the thespian’s art: one is called Acting, and the other is called Great Acting.” The latter, he argues, calls attention to itself in a way that’s more likely to be noticed and praised, while the former, though superior, is frequently all but invisible. Arguably, both approaches have their merits, depending upon the context, but it’s certainly true that some of the finest screen performances wind up being undervalued.

By the same token, there’s Directing and there’s Great Directing. The present age is extremely enamored of Great Directing, which tends to involve camera movements so ostentatious that even viewers without much technical knowledge can register their difficulty. Throw a complicated six-minute tracking shot into an episode of True Detective, and watch Twitter light up the instant it airs. That sort of tour de force can be genuinely impressive—Orson Welles didn’t exactly botch the opening shot of Touch Of Evil—but it makes it hard for people to notice work that’s equally sophisticated, but less showy.

High And Low rarely gets mentioned when cinephiles talk about the medium’s most masterful formal achievements. Even among Akira Kurosawa’s films, Seven Samurai, Throne Of Blood, and Ran are more likely to be cited for purely visual mastery, if only because they’re all more superficially dynamic. But few movies have ever been as subtly, methodically composed as High And Low, in which every shot reflects, to some degree, the dichotomy presented by its title. The film’s narrative is neatly bifurcated between high and low, both literally (meaning geographically) and figuratively. Kurosawa’s camera follows suit, employing wholly different modes in its first and second halves. It’s almost hard to believe that certain sequences were directed by the same man, much less that they belong to the same picture.

Most of High And Low’s first half is confined to a single room in the hilltop mansion of shoe-company exec Kingo Gondo—a room, Chief Detective Tokura points out, that can easily be seen with a telescope from the slums below. There are often as many as 10 characters occupying this room at once: Gondo; his wife and son; the chauffeur whose son was actually kidnapped; Gondo’s secretary; Detective Tokura; and three or four of his men. The director’s job is to ensure this crowded set doesn’t devolve into random chaos, and to block the action cleanly and neatly. Kurosawa goes much further, continually reframing his actors with small, decisive camera movements that don’t call attention to themselves, yet always clarify visually what’s most important at any given moment. At the same time, he isn’t afraid to just cut to a new angle when that’s the most effective choice—no shot is extended for its own sake, or intended merely to impress. Many of these tiny shifts in perspective are only perceptible to viewers who pay close attention, though their impact can readily be felt, even when they don’t register consciously.


Here’s an example: Kurosawa begins this shot with a panoramic view of the entire company, placing Detective Tokura (Tatsuya Nakadai, wearing the dark suit) at the frame’s center, evenly flanked by the room’s other occupants. Everybody is clearly visible, but by far the least prominent person in the shot is the chauffeur, most of whose body is obstructed, significantly, by Gondo (ToshirĂ´ Mifune, seated at left). At this point in the film, the kidnapper hasn’t yet made his demands, so nobody knows that the chauffeur’s son’s life may depend on Gondo’s willingness to pay an enormous ransom. Nonetheless, Kurosawa is already foreshadowing that moral conflict visually, and at the end of the previous shot, Mifune and the two actors playing the technicians (to his right) actually get into place to create this composition, even though the camera is on the opposite side of the room.

by Mike D'Angelo, Dissolve |  Read more:
Image: High and Low