Showing posts with label Music. Show all posts
Showing posts with label Music. Show all posts
Wednesday, October 7, 2026
Tuesday, October 6, 2026
A Place Among the Fiddlers
I got off Interstate 81 to give my soul a break. The back roads of southwest Virginia wind, crest, and plunge through lush valleys of oak, poplar, birch, and maple trees. It’s easy to lose track of time and distance there. People drive slower. Cows graze in pastures. And there are no placards festooned with Motel 6 and Starbucks logos, flattening the American landscape into a homogeneous blur. Any signs you might see are low to the ground and handmade, protesting a data center, for instance, or thanking Jesus.
I’d gone to this rural pocket of the country for the 90th annual Old Fiddler’s Convention in Galax, an independent city of just under 7,000 near the North Carolina border whose population, for six days in early August, balloons to around four times that. They arrive in RVs and Casitas, camper vans and cars to stake out 20-by-35-foot plots in Felts Park, a 28-acre fairground in the heart of Galax, transforming it into a massive, muddy parking lot sprinkled with portable toilets and a cluster of food trucks, offering loaded potatoes, funnel cake, and blooming onions.
The Old Fiddler’s Convention—or just Galax, as the diehards call it—is the oldest and largest fiddlers’ convention in the world, a place where banjo pickers, guitar players, and other maestros of old-time strings gather to see how they stack up. Founded in 1935, Galax has been canceled only twice since then: once during World War II, due to travel restrictions, and again in 2020, due to the COVID-19 pandemic. Many Galaxers have been going every year for decades, some for as long as they’ve been alive.
There are scads of rules: If you play clawhammer-style banjo in the bluegrass band competition, you will get disqualified. Same if you play bluegrass-style banjo in the old-time competition. If you break a string while performing, you must stop immediately. Playing time during competition is limited to two minutes and 30 seconds. And, crucially, no electric instruments of any kind are allowed, either on stage or in the tightly packed fairgrounds, where self-described hillbillies, accountants, firefighters, and session musicians pick day and night in blistering, impromptu jams amid the RVs.
One does not merely attend Galax. It’s not a music festival. There are no headliners, and no full-set performances. There is a single stage, and over the course of six days, contestants take it one after another to play one song for a panel of judges and a smattering of spectators. There are more than a dozen categories, little changed in the past century: old-time fiddle, guitar, dulcimer, folk song. Cash prizes for individual players range from $35 to $285; a campsite and contestant pass together cost $175. “The prestige of being judged a ‘winner at Galax,’ and the respect for one’s musical talent that goes along with it, far outweighs any monetary award,” wrote Fred Burton in the March 1984 issue of Bluegrass Unlimited. [...]
My first jam came on Day 0, after the rain abated and I’d set up camp. The Old Fiddler’s Convention wouldn’t officially start until Monday night, with the astoundingly good kids’ competitions—the reigning bluegrass fiddle champion herself, Hollace Oakes, was 14 when she won the adult contest last year—but everyone in Felts Park was eager to pick.
[ed. I used to play in song circles at parties in Alaska. They're fun. If you're not quite up to par (skills wise) just play a little softer and go with the flow. The groove will come.]
I’d gone to this rural pocket of the country for the 90th annual Old Fiddler’s Convention in Galax, an independent city of just under 7,000 near the North Carolina border whose population, for six days in early August, balloons to around four times that. They arrive in RVs and Casitas, camper vans and cars to stake out 20-by-35-foot plots in Felts Park, a 28-acre fairground in the heart of Galax, transforming it into a massive, muddy parking lot sprinkled with portable toilets and a cluster of food trucks, offering loaded potatoes, funnel cake, and blooming onions.
The Old Fiddler’s Convention—or just Galax, as the diehards call it—is the oldest and largest fiddlers’ convention in the world, a place where banjo pickers, guitar players, and other maestros of old-time strings gather to see how they stack up. Founded in 1935, Galax has been canceled only twice since then: once during World War II, due to travel restrictions, and again in 2020, due to the COVID-19 pandemic. Many Galaxers have been going every year for decades, some for as long as they’ve been alive.
There are scads of rules: If you play clawhammer-style banjo in the bluegrass band competition, you will get disqualified. Same if you play bluegrass-style banjo in the old-time competition. If you break a string while performing, you must stop immediately. Playing time during competition is limited to two minutes and 30 seconds. And, crucially, no electric instruments of any kind are allowed, either on stage or in the tightly packed fairgrounds, where self-described hillbillies, accountants, firefighters, and session musicians pick day and night in blistering, impromptu jams amid the RVs.
One does not merely attend Galax. It’s not a music festival. There are no headliners, and no full-set performances. There is a single stage, and over the course of six days, contestants take it one after another to play one song for a panel of judges and a smattering of spectators. There are more than a dozen categories, little changed in the past century: old-time fiddle, guitar, dulcimer, folk song. Cash prizes for individual players range from $35 to $285; a campsite and contestant pass together cost $175. “The prestige of being judged a ‘winner at Galax,’ and the respect for one’s musical talent that goes along with it, far outweighs any monetary award,” wrote Fred Burton in the March 1984 issue of Bluegrass Unlimited. [...]
My first jam came on Day 0, after the rain abated and I’d set up camp. The Old Fiddler’s Convention wouldn’t officially start until Monday night, with the astoundingly good kids’ competitions—the reigning bluegrass fiddle champion herself, Hollace Oakes, was 14 when she won the adult contest last year—but everyone in Felts Park was eager to pick.
Tara wanted to introduce me to Bill and Nancy Sluys, a couple in their early 70s who’ve been going to Galax every summer for some 50 years. We walked to their site, where Bill, a towering figure with a steady voice and a long, white, braided ponytail, emerged from their Airstream to invite anyone who might “wish to partake” to join Nancy and a few others inside. I told Bill I’d thought of bringing edibles to Galax, but the convention website said state laws concerning drugs and alcohol are “strictly enforced,” and Google’s AI bot, Gemini, warned that law enforcement would be crawling Felts Park with K-9 units, even though recreational cannabis is legal in Virginia for adults over 21.
Bill laughed and said that hasn’t been true in more than 40 years, though it used to be, on account of a music festival that happened once, half a century ago, about 15 miles up the road. Stompin 76 featured Bonnie Raitt, John Prine, and other big names from the time. The festival attracted a huge crowd, including a motorcycle gang that allegedly wanted to keep the party going after the festival wrapped, so they rolled into Galax on their hogs, stocked with methamphetamine, moonshine, and guns. Mayhem ensued. The authorities cracked down after that, ostensibly to maintain law and order in fiddleland. By the mid-’80s, they realized that the Old Fiddler’s Convention really was a family affair and let the fiddlers be.
A group of six or seven people had gathered outside the Airstream by this point, all brandishing instruments. Bill, who grew up on Long Island, assumed his position behind an aluminum upright bass from the 1930s, while Nancy, a fiddler and banjo player roughly half Bill’s height who grew up in Connecticut, emerged from the Airstream with her fiddle. She sat down on a folding chair, called “Soldier’s Joy” in the key of D, and kicked it off at breakneck speed. This was an old-time jam, and “soldier’s joy” was a Civil War-era euphemism for morphine. Galax had begun. [...]
An old-time jam goes something like this: Anywhere from two to umpteen musicians gather in a circle, knee-to-knee, and someone—usually the fiddler—calls a tune. Before you know it, you’re carried away by a cyclone of fiddles, mandolins, banjos, and guitars, all locked into a swirling rhythm that can, when it’s good, take you to church.
Bill laughed and said that hasn’t been true in more than 40 years, though it used to be, on account of a music festival that happened once, half a century ago, about 15 miles up the road. Stompin 76 featured Bonnie Raitt, John Prine, and other big names from the time. The festival attracted a huge crowd, including a motorcycle gang that allegedly wanted to keep the party going after the festival wrapped, so they rolled into Galax on their hogs, stocked with methamphetamine, moonshine, and guns. Mayhem ensued. The authorities cracked down after that, ostensibly to maintain law and order in fiddleland. By the mid-’80s, they realized that the Old Fiddler’s Convention really was a family affair and let the fiddlers be.
A group of six or seven people had gathered outside the Airstream by this point, all brandishing instruments. Bill, who grew up on Long Island, assumed his position behind an aluminum upright bass from the 1930s, while Nancy, a fiddler and banjo player roughly half Bill’s height who grew up in Connecticut, emerged from the Airstream with her fiddle. She sat down on a folding chair, called “Soldier’s Joy” in the key of D, and kicked it off at breakneck speed. This was an old-time jam, and “soldier’s joy” was a Civil War-era euphemism for morphine. Galax had begun. [...]
An old-time jam goes something like this: Anywhere from two to umpteen musicians gather in a circle, knee-to-knee, and someone—usually the fiddler—calls a tune. Before you know it, you’re carried away by a cyclone of fiddles, mandolins, banjos, and guitars, all locked into a swirling rhythm that can, when it’s good, take you to church.
by David Alm, Longreads | Read more:
Images:Terry Eiler; David AlmSunday, October 4, 2026
Friday, October 2, 2026
Tuesday, September 29, 2026
The Creative Class is Being Decimated. Why?
America is Losing Hundreds of Thousands of Jobs in Media, Film & the Arts. How Much is AI to Blame?
America has lost more than 200k jobs in “creative” industries over the last four years, with roughly 50k lost within the last year alone. That makes for one of the worst stretches for media employment in modern US history, with similar job loss intensity and duration occurring only during the major economic recessions of 2001 and 2008. Yet there’s no generalized recession today—instead, this period of job loss coincides with the rise of AI systems that can compose wholesale novels, photorealistic images, soundalike music, and practically every other form of digital art, en masse and at extremely low costs. Is this the fall of the Creative Class?
Proving the exact amount of AI-driven job loss in the arts is extremely difficult. Media firms are decidedly coy about their AI use, both to protect against public backlash and, more financially important, to preserve the legal basis for their copyrights. The effects of AI are also hard to disentangle from other factors currently affecting arts businesses, like consolidation in Hollywood, offshoring of content production, or the continued displacement of traditional media providers in favor of social media creators. Yet perhaps the clearest evidence of AI’s influence is just that all subsectors of the digital arts industry are losing jobs, while in-person entertainment is still growing at a healthy pace.
Some of those digital job losses are just a continuation of prior trends, like in the publishing industry where technological change has been continually grinding away newspaper and magazine jobs for decades. Yet for sectors like live broadcasting, streaming, or graphic design, recent experience is an unusual downturn compared to the tranquility of years prior. Then there’s the worst-hit sector, movie & sound recording, which has been bleeding jobs at a nearly unprecedented pace over the last three years.
Hollywood has never seen a stretch as bad as the last four years, with the movie & TV industry losing more than 100k jobs, nearly one-third of the sector’s total. At the depths touched this summer, total employment was lower than at any point since the 2008 recession and approaching the lowest point in 30 years. The streaming era has proven an extremely difficult transition, with traditional films and TV shows losing watch time to user-generated and increasingly AI-assisted or AI-generated content flows.
Overall, nearly half the media job losses of the last four years have been concentrated in the movie & sound recording sector that includes Hollywood. Written publishing has been the next-largest source of job loss, with employment down by more than 70k over the same time frame. Yet the job losses have by no means been contained to any particular part of media; instead they’ve hit nearly every subsector at some point. Nor do they show any sign of abating, with losses consistently hovering at around 50k per year and even accelerating in recent months. Will further AI development continue displacing workers in creative industries?
Can the Arts Business Model Survive?
To understand what could happen to the business of art amidst the rise of AI, it’s important to understand what did happen to it during the first digital transition, the rise of the internet.
It was the turn of the millennium, and Metallica had a problem. Demos of their upcoming, unreleased tracks were bouncing around radio and the internet, originally leaked onto a new internet file-sharing website called Napster. There they found thousands of files shared amongst hundreds of thousands of users, many of which were direct rips of albums that sold for $15 being offered for free. The most anticipated albums were often leaked online even before they were on store shelves. Metallica sued Napster for copyright infringement, and they were soon joined by separate suits from other prominent artists and eventually the Recording Industry Association of America (RIAA).
Much of the general public was understandably unsympathetic to Metallica, perceived as a bunch of already-successful millionaires trying to bilk even more money from listeners, and were even less sympathetic towards the RIAA, perceived as scurrilous middlemen who take from artists and fans alike. But the two of them easily won their lawsuit, forcing Napster into bankruptcy. Yet Metallica may have been right on the law but were on the wrong side of technology; the RIAA had won the battle but was losing the war.
The modern internet made file-sharing extremely easy, and no matter how much whac-a-mole companies played, they could not possibly catch every illegal upload. The perennial threat of piracy undermined their copyright and limited their ability to charge for music. Eventually, the value of individual songs fell to the point that companies like Spotify and Apple Music could swoop in to acquire massive catalogues, consolidate them, and charge a comparatively trivial fee for access. For what a single Metallica album would have cost in 2000, you can now get a month’s worth of unlimited access to nearly all human-made music.
The music industry has never returned to the heyday paydays of the peak CD era—even without adjusting for inflation, streaming revenue pales in comparison to ‘90s physical media sales. This was a massive boon to consumers, but it was also a squeeze on musicians that forced them to fundamentally change their business model over time. Instead of just selling records to earn money directly, music itself increasingly became a loss-leading advertisement for the live concerts (and merch) that provided a growing share of artists’ income. Tours got longer, venues got bigger, ticket prices skyrocketed, and musicians frequently took on roles closer to public influencers than isolated artistes. Were it not for rising concert sales, the business model of music would have completely collapsed, and the income going to musicians would have cratered.
Of course, there were still significant downsides to the transition into the streaming era. Bands (especially smaller ones) complain about the unending pressure to always be on tour. Musicians whose content was suited to home listening lost out to those more suited to giant festivals. Even accounting for concert revenues, musicians made less money than before. Yet musicians fared better than many areas of entertainment subsectors because there was a live component to fall back on—for many media industries, the digital era left no such comfort. [Chart]
Over time, the business of video has moved in the opposite direction of music—out of the theatre and into the home. Hollywood formerly made most of its money enticing customers to visit sold-out movie theatres, but these were gradually supplanted by broadcast TV, cable, and physical media. Yet because each successful technological leap increased total video watch time, the industry was still able to thrive amidst technological upheaval. That is, until the modern streaming era.
Today, the plethora of video options and the rise of social media have sent video producers into a vicious competition for limited attention. Even before adjusting for inflation, movie ticket sales ended last year down 25% from their 2019 peak, cable revenue is down 18% from its peak, and streaming revenue has not been able to compensate for the drop. The mountain of free user-generated content on YouTube, Twitch, TikTok, or social media was already presenting harsh competition for traditional video companies in the years before ChatGPT’s launch, and now streaming services are also competing with a flood of AI-generated content. The business model of video media is fundamentally getting squeezed, and unlike in the music industry, there’s basically no equivalent to live concerts that Hollywood can be used to ease the pain.
The actual worst-case scenario for creative workers amidst the AI revolution is something similar to what happened to the publishing industry after the advent of the internet—that is, near-total collapse of their fundamental business model. Newspapers used to employ roughly half a million people in the US, more than the entire oil industry, and now their payrolls are down nearly 85% and still dropping. Magazine publishers likewise have let 66% of their staff go since the 90s, while book publishers have lost 40%.
The routine informational updates that previously formed newspapers’ bread-and-butter were all de-bundled—box scores moved to sports websites, stock movements went to financial websites, forecasts went to weather websites—each loss compounding on itself to undermine consumers’ need to buy the paper. Search engines became the first place people looked to for information, and newspapers’ advertising revenue rapidly started flowing to companies like Google instead. The collective of social media users became faster at breaking any news story than a daily paper could ever hope to be. When papers eventually did start aggressively paywalling content, the internet made it trivially easy for people to just copy the articles’ content and share it beyond the paywall. The entire business model had collapsed, to the point that now only a select few major newspapers can even survive.
That scale of copyright dilution and forced unbundling is the worst-case scenario for media businesses in the age of AI. It’s possible arts jobs could survive via consumers’ deep-seated aversion to explicitly AI-generated content, but AI is increasingly being used throughout media in ways invisible to the average end consumer. Roughly 32% of workers in the overall arts, entertainment, and recreation sector use Generative AI to some extent, which is less than the 62% average across all industries, but still enough that virtually every major media project could have some AI within its workflow.
Indeed, AI is likely seeping into media production processes in ways large companies themselves would struggle to prevent even when they desire to—how can a TV studio be sure nobody in their writers’ room is consulting ChatGPT for jokes or any storyboard artist is generating concept art? And even if professional TV and movie studios do effectively hold out against temptation and prevent internal AI use, how long can they compete with the large mass of wannabe independent creators with much fewer scruples? Plenty of media businesses tried to hold out against the algorithmic content waves of the 2010s and were buried as a result.
by Joseph Politano, Apricitas Economics | Read more:
Proving the exact amount of AI-driven job loss in the arts is extremely difficult. Media firms are decidedly coy about their AI use, both to protect against public backlash and, more financially important, to preserve the legal basis for their copyrights. The effects of AI are also hard to disentangle from other factors currently affecting arts businesses, like consolidation in Hollywood, offshoring of content production, or the continued displacement of traditional media providers in favor of social media creators. Yet perhaps the clearest evidence of AI’s influence is just that all subsectors of the digital arts industry are losing jobs, while in-person entertainment is still growing at a healthy pace.
Some of those digital job losses are just a continuation of prior trends, like in the publishing industry where technological change has been continually grinding away newspaper and magazine jobs for decades. Yet for sectors like live broadcasting, streaming, or graphic design, recent experience is an unusual downturn compared to the tranquility of years prior. Then there’s the worst-hit sector, movie & sound recording, which has been bleeding jobs at a nearly unprecedented pace over the last three years.
Hollywood has never seen a stretch as bad as the last four years, with the movie & TV industry losing more than 100k jobs, nearly one-third of the sector’s total. At the depths touched this summer, total employment was lower than at any point since the 2008 recession and approaching the lowest point in 30 years. The streaming era has proven an extremely difficult transition, with traditional films and TV shows losing watch time to user-generated and increasingly AI-assisted or AI-generated content flows.
Overall, nearly half the media job losses of the last four years have been concentrated in the movie & sound recording sector that includes Hollywood. Written publishing has been the next-largest source of job loss, with employment down by more than 70k over the same time frame. Yet the job losses have by no means been contained to any particular part of media; instead they’ve hit nearly every subsector at some point. Nor do they show any sign of abating, with losses consistently hovering at around 50k per year and even accelerating in recent months. Will further AI development continue displacing workers in creative industries?
Can the Arts Business Model Survive?
To understand what could happen to the business of art amidst the rise of AI, it’s important to understand what did happen to it during the first digital transition, the rise of the internet.
It was the turn of the millennium, and Metallica had a problem. Demos of their upcoming, unreleased tracks were bouncing around radio and the internet, originally leaked onto a new internet file-sharing website called Napster. There they found thousands of files shared amongst hundreds of thousands of users, many of which were direct rips of albums that sold for $15 being offered for free. The most anticipated albums were often leaked online even before they were on store shelves. Metallica sued Napster for copyright infringement, and they were soon joined by separate suits from other prominent artists and eventually the Recording Industry Association of America (RIAA).
Much of the general public was understandably unsympathetic to Metallica, perceived as a bunch of already-successful millionaires trying to bilk even more money from listeners, and were even less sympathetic towards the RIAA, perceived as scurrilous middlemen who take from artists and fans alike. But the two of them easily won their lawsuit, forcing Napster into bankruptcy. Yet Metallica may have been right on the law but were on the wrong side of technology; the RIAA had won the battle but was losing the war.
The modern internet made file-sharing extremely easy, and no matter how much whac-a-mole companies played, they could not possibly catch every illegal upload. The perennial threat of piracy undermined their copyright and limited their ability to charge for music. Eventually, the value of individual songs fell to the point that companies like Spotify and Apple Music could swoop in to acquire massive catalogues, consolidate them, and charge a comparatively trivial fee for access. For what a single Metallica album would have cost in 2000, you can now get a month’s worth of unlimited access to nearly all human-made music.
The music industry has never returned to the heyday paydays of the peak CD era—even without adjusting for inflation, streaming revenue pales in comparison to ‘90s physical media sales. This was a massive boon to consumers, but it was also a squeeze on musicians that forced them to fundamentally change their business model over time. Instead of just selling records to earn money directly, music itself increasingly became a loss-leading advertisement for the live concerts (and merch) that provided a growing share of artists’ income. Tours got longer, venues got bigger, ticket prices skyrocketed, and musicians frequently took on roles closer to public influencers than isolated artistes. Were it not for rising concert sales, the business model of music would have completely collapsed, and the income going to musicians would have cratered.
Of course, there were still significant downsides to the transition into the streaming era. Bands (especially smaller ones) complain about the unending pressure to always be on tour. Musicians whose content was suited to home listening lost out to those more suited to giant festivals. Even accounting for concert revenues, musicians made less money than before. Yet musicians fared better than many areas of entertainment subsectors because there was a live component to fall back on—for many media industries, the digital era left no such comfort. [Chart]
Over time, the business of video has moved in the opposite direction of music—out of the theatre and into the home. Hollywood formerly made most of its money enticing customers to visit sold-out movie theatres, but these were gradually supplanted by broadcast TV, cable, and physical media. Yet because each successful technological leap increased total video watch time, the industry was still able to thrive amidst technological upheaval. That is, until the modern streaming era.
Today, the plethora of video options and the rise of social media have sent video producers into a vicious competition for limited attention. Even before adjusting for inflation, movie ticket sales ended last year down 25% from their 2019 peak, cable revenue is down 18% from its peak, and streaming revenue has not been able to compensate for the drop. The mountain of free user-generated content on YouTube, Twitch, TikTok, or social media was already presenting harsh competition for traditional video companies in the years before ChatGPT’s launch, and now streaming services are also competing with a flood of AI-generated content. The business model of video media is fundamentally getting squeezed, and unlike in the music industry, there’s basically no equivalent to live concerts that Hollywood can be used to ease the pain.
The actual worst-case scenario for creative workers amidst the AI revolution is something similar to what happened to the publishing industry after the advent of the internet—that is, near-total collapse of their fundamental business model. Newspapers used to employ roughly half a million people in the US, more than the entire oil industry, and now their payrolls are down nearly 85% and still dropping. Magazine publishers likewise have let 66% of their staff go since the 90s, while book publishers have lost 40%.
The routine informational updates that previously formed newspapers’ bread-and-butter were all de-bundled—box scores moved to sports websites, stock movements went to financial websites, forecasts went to weather websites—each loss compounding on itself to undermine consumers’ need to buy the paper. Search engines became the first place people looked to for information, and newspapers’ advertising revenue rapidly started flowing to companies like Google instead. The collective of social media users became faster at breaking any news story than a daily paper could ever hope to be. When papers eventually did start aggressively paywalling content, the internet made it trivially easy for people to just copy the articles’ content and share it beyond the paywall. The entire business model had collapsed, to the point that now only a select few major newspapers can even survive.
That scale of copyright dilution and forced unbundling is the worst-case scenario for media businesses in the age of AI. It’s possible arts jobs could survive via consumers’ deep-seated aversion to explicitly AI-generated content, but AI is increasingly being used throughout media in ways invisible to the average end consumer. Roughly 32% of workers in the overall arts, entertainment, and recreation sector use Generative AI to some extent, which is less than the 62% average across all industries, but still enough that virtually every major media project could have some AI within its workflow.
Indeed, AI is likely seeping into media production processes in ways large companies themselves would struggle to prevent even when they desire to—how can a TV studio be sure nobody in their writers’ room is consulting ChatGPT for jokes or any storyboard artist is generating concept art? And even if professional TV and movie studios do effectively hold out against temptation and prevent internal AI use, how long can they compete with the large mass of wannabe independent creators with much fewer scruples? Plenty of media businesses tried to hold out against the algorithmic content waves of the 2010s and were buried as a result.
by Joseph Politano, Apricitas Economics | Read more:
Images: Joseph Politano
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history,
Journalism,
Media,
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Sunday, September 27, 2026
Valentina Lisitsa
Valentina Lisitsa, Beethoven, Moonlight Sonata III Presto Agitato
via:
via:
[ed. Bravo! Can't imagine what it must feel like to see this sheet music for the first time.]
Monday, September 21, 2026
Heavy Meta
Bands that have appeared on the lineup at Hellfest, an annual heavy-metal-focused music festival in Clisson, France, since 2023.
I Am Morbid
Insanity Alert
Blood Red Throne
Blood Fire Death
Napalm Death
Immolation
Suffocation
Sublime Cadaveric Decomposition
Cattle Decapitation
Cancer Bats
Castle Rat
Drug Church
Stoned Jesus
Rotting Christ
Judas Priest
Puscifer
Pestifer
Wormrat
Wormsand
Windhand
Clawfinger
Bloodywood
Septicflesh
Graveyard
Crows
Crowbar
Carcass
Ashen
Darken
Scowl
Loathe
Rancid
I Am Morbid
Insanity Alert
Blood Red Throne
Blood Fire Death
Napalm Death
Immolation
Suffocation
Sublime Cadaveric Decomposition
Cattle Decapitation
Cancer Bats
Castle Rat
Drug Church
Stoned Jesus
Rotting Christ
Judas Priest
Puscifer
Pestifer
Wormrat
Wormsand
Windhand
Clawfinger
Bloodywood
Septicflesh
Graveyard
Crows
Crowbar
Carcass
Ashen
Darken
Scowl
Loathe
Rancid
by Harpers | Read more:
[ed. What? No "Fluffy Bunny"? Paywalled after this but maybe you can figure a work-around.]
Tuesday, September 15, 2026
James Taylor
[ed. Great barn concert. Full playlist here. History of the Frozen Man here (do watch untill the end).]
Carly Simon and James Taylor
via:
via:
[ed. Everybody had the hots for Carly back then (and Linda Rondstadt). She actually came from a very wealthy family; you've heard of the publishing company Simon and Schuster? When she was young she thought her dad made shoes for a living (Shoe-ster). Hahaha...]
Saturday, September 5, 2026
Saturday, August 29, 2026
Monday, August 24, 2026
Saturday, August 22, 2026
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