Thursday, July 28, 2011

The Edison of Silicon Valley

Steve Perlman, Silicon Valley’s self-styled Thomas Edison, has found a way to increase wireless capacity by a factor of 1,000

by Ashlee Vance

Lunchtime, Lytton Ave., Palo Alto, Calif.: It’s a bright, mild July afternoon, and khaki’d professionals meander past the boutiques and coffee shops, heading back to their digital workstations. One of the slower pedestrians, who gets more than a few curious glances from passersby, is a middle-aged guy in jeans and a green T-shirt, carefully rolling a utility cart down the sidewalk. The cart is one of those black, plastic, double-decker jobs you find at a home-improvement store. It’s laden with electronics and has white vinyl plumbing pipes that stick into the air from two corners. “It’s a very small group of people that actually turn the wheels around Silicon Valley,” says Stephen G. Perlman, the Silicon Valley inventor and entrepreneur who once sold a company to Microsoft (MSFT) for half a billion dollars, as he hunches over to keep the gear from jostling.

“What’s that?” asks an onlooker, a scruffy guy with gray hair and a beard to match. He looks like he’s been to a few too many Grateful Dead concerts.

Perlman patiently explains that he’s developing a new type of wireless technology that’s about 1,000 times faster than the current cell networks. It will, he says, end dropped calls and network congestion, and pump high-definition movies to any computing device anywhere.

“Huh. Cool,” says the guy, evidently deciding that Perlman is some sort of technological busker. He dumps a handful of acorns on Perlman’s cart and walks away. Perlman shrugs: “You get all kinds here.”

Now that he’s stopped in front of the Private Bank of the Peninsula, the demonstration is about to begin. It’s the first he’s ever given of his latest technology on the record. He points to the laptop on his cart. There’s a square with purple dots dancing around like television static. Perlman calls his office and tells an engineer to activate some software. Suddenly, the dots form a tight ball in the center of the screen. Perlman explains that the antennas, fastened to the ends of the plumbing pipes, have just picked up a radio signal sent from his office across the street. “It’s almost like magic,” he says.

A radio signal from point A to point B is hardly magic, but it isn’t just any signal his utility-cart contraption has picked up. This one reached B without encountering any hiccups or degradation of the sort familiar to anyone who tries to make a mobile call or watch a streaming video on a smartphone. The tight ball of dots represents what Perlman calls “the area of coherence,” and it means the device has found a pure signal.

Perlman named the technology DIDO, for distributed-input-distributed-output, a wireless technology that breaks from the time-tested techniques used for the past century. DIDO, he says, will forever change the way people communicate, watch movies, play games, and get information.

Perlman, who’s 50 and has been building companies and technology for 30 years, has earned a reputation as a showman. But, like a boastful 19th century explorer who has to raise money and excitement to launch his expeditions, Perlman really does discover new lands and species. Not long after graduating from college, he got a job at Apple (AAPL), where he helped create QuickTime, which let people play movies on their Macs. Then he started WebTV, one of the first services to link the Internet with TVs, and sold the company to Microsoft in 1997 for $503 million. Perlman has secured about 100 patents and has 100 more awaiting review. “We don’t really have a Thomas Edison or a Henry Ford pumping out inventions,” says Richard Doherty, who is director of the tech consulting firm Envisioneering and is familiar with Perlman’s DIDO system. “Steve is coming close, and he’s still a young man.”
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DIDO, Perlman says, will right the wrongs of the wireless networks crumbling under the weight of iPhones, Android smartphones, and tablets—and create a platform for completely immersive digital experiences. He wants to build Mova facial-capture technology right into TVs and computer monitors, so people’s heads could replace those of characters in video games. “You can become Batman, and the other players in the game will see your expressions,” Perlman says. He’s also exploring virtual retinal technology. “It’s a new form of optics that allows you to see the world in 3D. It’s not just an image coming out of the TV screen. It’s viewing your entire surroundings in 3D and having them be totally virtual.” Perhaps wireless technology could be used to create standing fields, he says, so people could one day reach out and touch the virtual 3D objects. His description sounds a lot like a Holodeck, a room depicted in Star Trek where anything can appear as real. “We’re looking at creating entire virtual worlds,” Perlman says. “Eventually, we will get to the Holodeck. That’s where all these roads lead.”

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