In the case of artist Heather Dewey-Hagborg and her Stranger Visions project, she’s picking up stray hairs, cigarette butts, chewing gum and finger nails in public places like bus stops, restrooms, restaurants, and wherever else people might inadvertently leave traces of themselves behind, and using these samples to sequence and analyze theDNA contained within. She then uses this information to construct speculative portraits of what these anonymous shedders might look like based on their genetic profile. The project is currently on view at the Eyebeam Annual Showcase (through January 26th) and is part of an open studio presentation at The Clocktower Gallery on January 24th.
Dewey-Hagborg first conceived of the idea, which explores the dystopian future of genetic surveillance, while contemplating a stray hair caught in a crack in the wall at her therapist’s office. “I began thinking to myself, ’I wonder who would lay down on that couch when they go to therapy. The more I thought about it, the more curious I became about who this person could possibly be. As I just mulled it over, I started thinking about how I could figure out more about that person and, you know, kind of connecting that with all of the forensic shows you see on TV. The idea kind of stuck in my head.”
Though she didn’t have a background in biology or genetic research, she put together a proposal and started shopping it around to various residency and grant programs. She finally ended up as a 2012 resident at Eyebeam, where she began developing her ideas in earnest after taking several introductory crash courses in genomics that taught her the basics of analyzing sequenced DNA.
Using facial recognition algorithms she had worked with in the past, Dewey-Hagborg started collaborating with biologists at Genspace, a community biolab in downtown Brooklyn, and began building a 3D modeling software that would reconstruct the hypothetical visages of her mystery strangers. By identifying known parts of the genetic code that are associated with specific physical traits, then using a 3D facial modeling software developed by some researchers in Basel, Dewey-Hagborg was able to construct portraits of people based on their DNA.
by Julia Kaganskiy, The Creators Project | Read more:
Image: Heather Dewey-Hagborg