Many years ago, a friend of mine who knows about these sorts of things handed me a book and said “Here, you have to read this.” It was a copy of Iain M. Banks’s Use of Weapons.
I glanced over the jacket copy. “What’s the Culture?” I asked.
“Well,” she said, “it’s kind of hard to explain.” She settled in for what looked to be a long conversation.
“In Thailand, they have this thing called the Dog. You see the Dog wherever you go, hanging around by the side of the road, skulking around markets. The thing is, it’s not a breed, it’s more like the universal dog. You could take any dog, of any breed, release it into the streets, and within a couple of generations it will have reverted to the Dog. That’s what the Culture is, it’s like the evolutionary winner of the contest between all cultures, the ultimate basin of attraction.”
“I’m in,” I said.
“Oh, and there’s this great part where the main character gets his head cut off – or I guess you would say, his body cut off – and so the drone gives him a hat as a get-well present…”
In the end, I didn’t love Use of Weapons, but I liked it enough to pick up a copy of Banks’s previous book, Consider Phlebas, and read it through. Here I found a much more satisfactory elaboration of the basic premise of his world. For me, it established Banks as one the great visionaries of late 20th century science fiction.
Compared to the other “visionary” writers working at the time – William Gibson, Neal Stephenson – Banks is underappreciated. This is because Gibson and Stephenson in certain ways anticipated the evolution of technology, and considered what the world would look like as transformed by “cyberspace.” Both were crucial in helping us to understand that the real technological revolution occurring in our society was not mechanical, but involved the collection, transmission and processing of information.
Banks, by contrast, imagined a future transformed by the evolution of culture first and foremost, and by technology only secondarily. His insights were, I would contend, more profound. But they are less well appreciated, because the dynamics of culture surround us so completely, and inform our understanding of the world so entirely, that we struggle to find a perspective from which we can observe the long-term trends.
In fact, modern science fiction writers have had so little to say about the evolution of culture and society that it has become a standard trope of the genre to imagine a technologically advanced future that contains archaic social structures. The most influential example of this is undoubtedly Frank Herbert’s Dune, which imagines an advanced galactic civilization, but where society is dominated by warring “houses,” organized as extended clans, all under the nominal authority of an “emperor.” Part of the appeal obviously lies in the juxtaposition of a social structure that belongs to the distant past – one that could be lifted, almost without modification, from a fantasy novel – and futuristic technology.
Such a postulate can be entertaining, to the extent that it involves a dramatic rejection of Marx’s view, that the development of the forces of production drives the relations of production (“The hand-mill gives you society with the feudal lord; the steam-mill, society with the industrial capitalist.”1). Put in more contemporary terms, Marx’s claim is that there are functional relations between technology and social structure, so that you can’t just combine them any old way. Marx was, in this regard, certainly right, hence the sociological naiveté that lies at the heart of Dune. Feudalism with energy weapons makes no sense – a feudal society could not produce energy weapons, and energy weapons would undermine feudal social relations.
Dune at least exhibits a certain exuberance, positing a scenario in which social evolution and technological evolution appear to have run in opposite directions. The lazier version of this, which has become wearily familiar to followers of the science fiction genre, is to imagine a future that is a thinly veiled version of Imperial Rome. Isaac Asimov’s Foundation series, which essentially takes the “fall of the Roman empire” as the template for its scenario, probably initiated the trend. Gene Roddenberry’s Star Trek relentlessly exploited classical references (the twin stars, Romulus and Remus, etc.) and storylines. And of course George Lucas’s Star Wars franchise features the fall of the “republic” and the rise of the “empire.” What all these worlds have in common is that they postulate humans in a futuristic scenario confronting political and social challenges that are taken from our distant past.
In this context, what distinguishes Banks’s work is that he imagines a scenario in which technological development has also driven changes in the social structure, such that the social and political challenges people confront are new. Indeed, Banks distinguishes himself in having thought carefully about the social and political consequences of technological development. For example, once a society has semi-intelligent drones that can be assigned to supervise individuals at all times, what need is there for a criminal justice system? Thus in the Culture, an individual who commits a sufficiently serious crime is assigned – involuntarily – a “slap drone,” who simply prevents that person from committing any crime again. Not only does this reduce recidivism to zero, the prospect of being supervised by a drone for the rest of one’s life also serves as a powerful deterrent to crime.
This is an absolutely plausible extrapolation from current trends – even just looking at how ankle monitoring bracelets work today. But it also raises further questions. For instance, once there is no need for a criminal justice system, one of the central functions of the state has been eliminated. This is one of the social changes underlying the political anarchism that is a central feature of the Culture. There is, however, a more fundamental postulate. The core feature of Banks’s universe is that he imagines a scenario in which technological development has freed culture from all functional constraints – and thus, he imagines a situation in which culture has become purely memetic. This is perhaps the most important idea in his work, but it requires some unpacking.
I glanced over the jacket copy. “What’s the Culture?” I asked.
“Well,” she said, “it’s kind of hard to explain.” She settled in for what looked to be a long conversation.
“In Thailand, they have this thing called the Dog. You see the Dog wherever you go, hanging around by the side of the road, skulking around markets. The thing is, it’s not a breed, it’s more like the universal dog. You could take any dog, of any breed, release it into the streets, and within a couple of generations it will have reverted to the Dog. That’s what the Culture is, it’s like the evolutionary winner of the contest between all cultures, the ultimate basin of attraction.”
“I’m in,” I said.
“Oh, and there’s this great part where the main character gets his head cut off – or I guess you would say, his body cut off – and so the drone gives him a hat as a get-well present…”
In the end, I didn’t love Use of Weapons, but I liked it enough to pick up a copy of Banks’s previous book, Consider Phlebas, and read it through. Here I found a much more satisfactory elaboration of the basic premise of his world. For me, it established Banks as one the great visionaries of late 20th century science fiction.
Compared to the other “visionary” writers working at the time – William Gibson, Neal Stephenson – Banks is underappreciated. This is because Gibson and Stephenson in certain ways anticipated the evolution of technology, and considered what the world would look like as transformed by “cyberspace.” Both were crucial in helping us to understand that the real technological revolution occurring in our society was not mechanical, but involved the collection, transmission and processing of information.
Banks, by contrast, imagined a future transformed by the evolution of culture first and foremost, and by technology only secondarily. His insights were, I would contend, more profound. But they are less well appreciated, because the dynamics of culture surround us so completely, and inform our understanding of the world so entirely, that we struggle to find a perspective from which we can observe the long-term trends.
In fact, modern science fiction writers have had so little to say about the evolution of culture and society that it has become a standard trope of the genre to imagine a technologically advanced future that contains archaic social structures. The most influential example of this is undoubtedly Frank Herbert’s Dune, which imagines an advanced galactic civilization, but where society is dominated by warring “houses,” organized as extended clans, all under the nominal authority of an “emperor.” Part of the appeal obviously lies in the juxtaposition of a social structure that belongs to the distant past – one that could be lifted, almost without modification, from a fantasy novel – and futuristic technology.
Such a postulate can be entertaining, to the extent that it involves a dramatic rejection of Marx’s view, that the development of the forces of production drives the relations of production (“The hand-mill gives you society with the feudal lord; the steam-mill, society with the industrial capitalist.”1). Put in more contemporary terms, Marx’s claim is that there are functional relations between technology and social structure, so that you can’t just combine them any old way. Marx was, in this regard, certainly right, hence the sociological naiveté that lies at the heart of Dune. Feudalism with energy weapons makes no sense – a feudal society could not produce energy weapons, and energy weapons would undermine feudal social relations.
Dune at least exhibits a certain exuberance, positing a scenario in which social evolution and technological evolution appear to have run in opposite directions. The lazier version of this, which has become wearily familiar to followers of the science fiction genre, is to imagine a future that is a thinly veiled version of Imperial Rome. Isaac Asimov’s Foundation series, which essentially takes the “fall of the Roman empire” as the template for its scenario, probably initiated the trend. Gene Roddenberry’s Star Trek relentlessly exploited classical references (the twin stars, Romulus and Remus, etc.) and storylines. And of course George Lucas’s Star Wars franchise features the fall of the “republic” and the rise of the “empire.” What all these worlds have in common is that they postulate humans in a futuristic scenario confronting political and social challenges that are taken from our distant past.
In this context, what distinguishes Banks’s work is that he imagines a scenario in which technological development has also driven changes in the social structure, such that the social and political challenges people confront are new. Indeed, Banks distinguishes himself in having thought carefully about the social and political consequences of technological development. For example, once a society has semi-intelligent drones that can be assigned to supervise individuals at all times, what need is there for a criminal justice system? Thus in the Culture, an individual who commits a sufficiently serious crime is assigned – involuntarily – a “slap drone,” who simply prevents that person from committing any crime again. Not only does this reduce recidivism to zero, the prospect of being supervised by a drone for the rest of one’s life also serves as a powerful deterrent to crime.
This is an absolutely plausible extrapolation from current trends – even just looking at how ankle monitoring bracelets work today. But it also raises further questions. For instance, once there is no need for a criminal justice system, one of the central functions of the state has been eliminated. This is one of the social changes underlying the political anarchism that is a central feature of the Culture. There is, however, a more fundamental postulate. The core feature of Banks’s universe is that he imagines a scenario in which technological development has freed culture from all functional constraints – and thus, he imagines a situation in which culture has become purely memetic. This is perhaps the most important idea in his work, but it requires some unpacking.
by Joseph Heath, Sci Phi Journal | Read more:
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[ed. I'm not a sci-fi enthusiast in general (although I love a lot of Neal Stephenson's work) and haven't read Banks but might check him out if this is the premise of his Culture series. See also: Use of Weapons and 30 years of Culture: What Are the Top Five Iain M Banks Novels?]