In January 2026, Elon Musk stood before the US Secretary of Defense and senior Pentagon leaders at the SpaceX Starbase in Texas. ‘We want to make Star Trek real, OK?’ he declared. ‘We want to make Starfleet Academy real. So that it’s not always science fiction, but one day the science fiction turns to science fact, and we have spaceships going through space. Big spaceships!’ He painted a vivid picture: exploring alien civilisations, humanity spreading across the stars. ‘That’s the goal!’ he concluded. ‘And that is what I think the public thinks of when they think of Space Force!’
It was a remarkable pitch selling the Pentagon a science-fiction vision. Of course, the fit is partial, incomplete. Star Trek depicts a post-scarcity, post-capitalist society where money has been abolished and humanity works toward collective betterment. Gene Roddenberry’s Federation was built on principles of equality and exploration for the sake of knowledge, not profit or military dominance. Musk took the aesthetic – big spaceships, alien encounters, epic adventures – and left its political foundation. You don’t have to be a Trekkie to know that, in Star Trek, capitalism, nationalism and militarism have been left behind. Musk wants the Enterprise, but reimagined for the military-industrial complex.
In 2021, when Mark Zuckerberg announced Facebook’s rebrand to ‘Meta’, he took the name from Neal Stephenson’s novel Snow Crash (1992), which imagines the ‘Metaverse’: a virtual reality where people’s avatars navigate digital space.
But Snow Crash is one of the sharpest satirical novels of the past half-century. Stephenson wrote it as a warning: his Metaverse is a consolation prize for a society that has collapsed. The federal government has disintegrated; corporate franchises govern daily life; even pizza delivery has been privatised into a Mafia-run operation. The novel’s protagonist is a pizza deliveryman and part-time hacker whose sword-fighting avatar in the virtual world is the only place where dignity is available to him. Stephenson intended the contrast between digital glamour and material poverty to be horrifying. He saw it as a cautionary vision of where platform capitalism leads.
Zuckerberg’s presentation did not engage with any of this. The platform economy – where corporations are protected from democratic accountability while providing essential services – echoes Stephenson’s model precisely, and Zuckerberg read it as inspiration.
Steve Wozniak, Apple’s co-founder, gave expression to this ethos in 2017 when he said: ‘We are the people who make fantasies real.’ It sounds inspiring, but it is important to know which parts of those fantasies they’re choosing, and which parts they’re leaving out. When Musk unveiled Tesla’s Cybertruck in 2019, he had already told investors what to expect: something ‘really futuristic, like cyberpunk Blade Runner’. Musk was selling survival gear for a collapsing world, a version of Blade Runner’s Los Angeles. The aesthetics got materialised. The warnings did not. [...]
Science fiction in the 1950s imagined flying cars, abundant energy and more – but it did so before Three Mile Island, before Chernobyl, before we learned, often through disaster, what happens when you prioritise speed over safety. Those regulatory frameworks Andreessen wants to demolish emerged from hard-won lessons. The optimistic aesthetic gets borrowed; the learning gets discarded.
Perhaps nowhere is this more legible than in the naming of Palantir Technologies. J R R Tolkien’s The Lord of the Rings (1937-49) is one of the great works of 20th-century literature precisely because it is an extended meditation on the corrupting nature of power. Written in the shadow of industrialised warfare and imperial extraction, it insists on the value of the small, the local and the unglamorous against the totalising ambition of industrial force. Its central moral is not that evil can be defeated by the right hero wielding the right weapon – it is that power itself corrupts, that the Ring cannot be used for good by anyone, and that the only salvation lies in relinquishing the will to dominate entirely. Tolkien’s fictional race of hobbits prevail not because they are powerful but because they are outside the logic of power. Tolkien built an entire mythology to make that argument.
In Tolkien’s novels, the palantíri are seeing-stones or crystal balls that allow their users to see across great distances. They sound like neutral tools, like surveillance technology. But they are devices of corruption: Saruman’s palantír connects him to Sauron and leads to his downfall; Denethor’s drives him to madness and suicide. The palantíri don’t just enable seeing – they enable manipulation and control by those who master them.
The US company Palantir Technologies provides analytics and surveillance tools to governments, militaries and ICE, US immigration and customs enforcement. Its name does political work: it transforms invasive tracking into mystical insight, casting algorithmic surveillance as wise foresight rather than systematic intrusion. In their book The Technological Republic (2025), Palantir’s CEO Alexander Karp and his legal counsel Nicholas Zamiska frame Palantir’s government work in martial terms: ‘We will find a way to build coalitions and bands of warriors. To deny the human need for such affiliation has been a mistake.’ They position surveillance tools as fulfilling a fundamental human need for warrior brotherhood. The Tolkien reference provides the aesthetic authority; the distance from Tolkien’s actual moral vision provides the freedom to act without it. Naming a surveillance company after devices that corrupt and betray their users isn’t homage – it is the appropriation of aesthetic while rejecting the moral core.
William Gibson’s novel Neuromancer (1984) introduced ‘cyberspace’, a term Gibson coined. Its protagonist, Case, is a hacker whose nervous system was damaged by former employers as punishment. Burned out and banned from cyberspace, he drifts through neon-soaked Chiba City as a ‘console cowboy’ with nowhere left to go. The novel’s cyberspace is owned and controlled by vast corporations; individual hackers are not heroes but tools, hired and discarded by interests they can barely see. Gibson’s vision was explicitly dystopian: a world in which the democratising potential of digital networks had been foreclosed before it could begin, captured by capital and turned into an instrument of its own expansion.
In September 1988, the software developer John Walker wrote an Autodesk internal white paper, ‘Through the Looking Glass: Beyond “User Interfaces”’, in which he outlined what he called a ‘cyberpunk initiative’: a proposal to build, within 12 months, a doorway into cyberspace. The project’s motto was blunt: ‘Reality isn’t enough any more.’
By 2025, the San Francisco headquarters of OpenAI pump high-energy electronic dance music across their reception area, where easy chairs, scatter cushions and Swiss cheese plants create what the CEO Sam Altman calls a ‘comfortable country house’ rather than a ‘corporate sci-fi castle’. The chrome and grime of cyberpunk – the neon-soaked warning that the corporate capture of digital space would be brutal and dehumanising – has been replaced by Scandinavian furniture and artisanal coffee. Gibson’s ‘consensual hallucination’ has been rebranded as cozy domesticity. The dystopia has not been avoided; it has been made comfortable enough to sign up for.
Gibson himself registered the irony. In an interview with Wired magazine in 2012, he acknowledged that the cyberspace of Neuromancer – all corporate interests and information thieves – bore little resemblance to the early internet he failed to anticipate: the 1990s-2000s moment when a teenager in a bedroom could genuinely outcompete corporations, when the network felt briefly open and democratic. Gibson missed that phase entirely. But he was accidentally right about where things ended up. The corporate platforms – Google, Meta, Amazon – that now dominate digital life are far closer to his original vision than to the participatory web that briefly flourished between them. Gibson imagined cyberspace as a space of corporate dominance from the start; Silicon Valley built the open internet first, then converged on his dystopia anyway. The difference is that, in Neuromancer, that convergence was the disaster to be resisted. They turned his warning into a product roadmap.
by Ali Rıza Taşkale, Aeon | Read more:
Image: Amazon
In 2021, when Mark Zuckerberg announced Facebook’s rebrand to ‘Meta’, he took the name from Neal Stephenson’s novel Snow Crash (1992), which imagines the ‘Metaverse’: a virtual reality where people’s avatars navigate digital space.
But Snow Crash is one of the sharpest satirical novels of the past half-century. Stephenson wrote it as a warning: his Metaverse is a consolation prize for a society that has collapsed. The federal government has disintegrated; corporate franchises govern daily life; even pizza delivery has been privatised into a Mafia-run operation. The novel’s protagonist is a pizza deliveryman and part-time hacker whose sword-fighting avatar in the virtual world is the only place where dignity is available to him. Stephenson intended the contrast between digital glamour and material poverty to be horrifying. He saw it as a cautionary vision of where platform capitalism leads.
Zuckerberg’s presentation did not engage with any of this. The platform economy – where corporations are protected from democratic accountability while providing essential services – echoes Stephenson’s model precisely, and Zuckerberg read it as inspiration.
Steve Wozniak, Apple’s co-founder, gave expression to this ethos in 2017 when he said: ‘We are the people who make fantasies real.’ It sounds inspiring, but it is important to know which parts of those fantasies they’re choosing, and which parts they’re leaving out. When Musk unveiled Tesla’s Cybertruck in 2019, he had already told investors what to expect: something ‘really futuristic, like cyberpunk Blade Runner’. Musk was selling survival gear for a collapsing world, a version of Blade Runner’s Los Angeles. The aesthetics got materialised. The warnings did not. [...]
Science fiction in the 1950s imagined flying cars, abundant energy and more – but it did so before Three Mile Island, before Chernobyl, before we learned, often through disaster, what happens when you prioritise speed over safety. Those regulatory frameworks Andreessen wants to demolish emerged from hard-won lessons. The optimistic aesthetic gets borrowed; the learning gets discarded.
Perhaps nowhere is this more legible than in the naming of Palantir Technologies. J R R Tolkien’s The Lord of the Rings (1937-49) is one of the great works of 20th-century literature precisely because it is an extended meditation on the corrupting nature of power. Written in the shadow of industrialised warfare and imperial extraction, it insists on the value of the small, the local and the unglamorous against the totalising ambition of industrial force. Its central moral is not that evil can be defeated by the right hero wielding the right weapon – it is that power itself corrupts, that the Ring cannot be used for good by anyone, and that the only salvation lies in relinquishing the will to dominate entirely. Tolkien’s fictional race of hobbits prevail not because they are powerful but because they are outside the logic of power. Tolkien built an entire mythology to make that argument.
In Tolkien’s novels, the palantíri are seeing-stones or crystal balls that allow their users to see across great distances. They sound like neutral tools, like surveillance technology. But they are devices of corruption: Saruman’s palantír connects him to Sauron and leads to his downfall; Denethor’s drives him to madness and suicide. The palantíri don’t just enable seeing – they enable manipulation and control by those who master them.
The US company Palantir Technologies provides analytics and surveillance tools to governments, militaries and ICE, US immigration and customs enforcement. Its name does political work: it transforms invasive tracking into mystical insight, casting algorithmic surveillance as wise foresight rather than systematic intrusion. In their book The Technological Republic (2025), Palantir’s CEO Alexander Karp and his legal counsel Nicholas Zamiska frame Palantir’s government work in martial terms: ‘We will find a way to build coalitions and bands of warriors. To deny the human need for such affiliation has been a mistake.’ They position surveillance tools as fulfilling a fundamental human need for warrior brotherhood. The Tolkien reference provides the aesthetic authority; the distance from Tolkien’s actual moral vision provides the freedom to act without it. Naming a surveillance company after devices that corrupt and betray their users isn’t homage – it is the appropriation of aesthetic while rejecting the moral core.
William Gibson’s novel Neuromancer (1984) introduced ‘cyberspace’, a term Gibson coined. Its protagonist, Case, is a hacker whose nervous system was damaged by former employers as punishment. Burned out and banned from cyberspace, he drifts through neon-soaked Chiba City as a ‘console cowboy’ with nowhere left to go. The novel’s cyberspace is owned and controlled by vast corporations; individual hackers are not heroes but tools, hired and discarded by interests they can barely see. Gibson’s vision was explicitly dystopian: a world in which the democratising potential of digital networks had been foreclosed before it could begin, captured by capital and turned into an instrument of its own expansion.
In September 1988, the software developer John Walker wrote an Autodesk internal white paper, ‘Through the Looking Glass: Beyond “User Interfaces”’, in which he outlined what he called a ‘cyberpunk initiative’: a proposal to build, within 12 months, a doorway into cyberspace. The project’s motto was blunt: ‘Reality isn’t enough any more.’
By 2025, the San Francisco headquarters of OpenAI pump high-energy electronic dance music across their reception area, where easy chairs, scatter cushions and Swiss cheese plants create what the CEO Sam Altman calls a ‘comfortable country house’ rather than a ‘corporate sci-fi castle’. The chrome and grime of cyberpunk – the neon-soaked warning that the corporate capture of digital space would be brutal and dehumanising – has been replaced by Scandinavian furniture and artisanal coffee. Gibson’s ‘consensual hallucination’ has been rebranded as cozy domesticity. The dystopia has not been avoided; it has been made comfortable enough to sign up for.
Gibson himself registered the irony. In an interview with Wired magazine in 2012, he acknowledged that the cyberspace of Neuromancer – all corporate interests and information thieves – bore little resemblance to the early internet he failed to anticipate: the 1990s-2000s moment when a teenager in a bedroom could genuinely outcompete corporations, when the network felt briefly open and democratic. Gibson missed that phase entirely. But he was accidentally right about where things ended up. The corporate platforms – Google, Meta, Amazon – that now dominate digital life are far closer to his original vision than to the participatory web that briefly flourished between them. Gibson imagined cyberspace as a space of corporate dominance from the start; Silicon Valley built the open internet first, then converged on his dystopia anyway. The difference is that, in Neuromancer, that convergence was the disaster to be resisted. They turned his warning into a product roadmap.
by Ali Rıza Taşkale, Aeon | Read more:
Image: Amazon