The Miyazakis have often clashed over the years. “Constant arguing, constant fighting,” Goro recalls of one of their early collaborations. But perhaps this project will be different — the passage of time occasionally being a mellowing influence. Hayao is 85; Goro, 59.
For a long time, the creative dynamic inside Ghibli has largely revolved around the older filmmaker’s eye. Over the previous four decades, the studio has forged a distinctive style of richly layered, hand-drawn animation in more than 20 feature-length films. The movies, which appeal to both children and adults, often star young heroes saving war-torn environments from nefarious forces amid phantasmagoric phenomena. Collectively, the films have generated over $2 billion in ticket sales, won two Academy Awards and helped trigger a global boom in anime — a market now worth in excess of $25 billion annually, according to the Association of Japanese Animations. It’s been, by many accounts, the greatest run in animation since the heyday of Walt Disney.
Now, with Hayao in his professional twilight, things are inevitably changing — although into what exactly is still unclear. After starting his career as a landscape architect, Goro joined Ghibli in the late 1990s and went on to direct three major films. When Ghibliologists speculate about potential creative heirs, his name is inevitably front and center. But so far Goro has brushed aside such chatter, and his dad has offered nothing close to an endorsement — at least, not yet. [...]
Studio Ghibli’s headquarters are on a serene, suburban block dotted with single-family homes. The outside of the main building is covered in dense, creeping vines, creating a green exoskeleton that gives the place a puckish, larval aura, like a shaggy caterpillar on the cusp of molting. Goro is joined in the conference room by Kenichi Yoda, an up-and-coming executive.
For the next two hours, the younger Miyazaki and Yoda hold forth on Ghibli’s future, from their inchoate plans for the next feature film, to their stance on artificial intelligence, to the importance of extending the brand beyond the screen. Yoda declines to say anything about Ghibli’s financial situation, or Nippon TV’s assessment of it. According to public records, as of March 31, 2025, Ghibli had ¥44 billion ($279 million) in assets and brought in ¥6 billion in net profit over the past year. “Ghibli is not a company focused primarily on profit,” Yoda says.
At a time of great flux in the entertainment industry, many incoming CEOs like to position themselves as agents of change, guiding anxious flocks into a brave new world of technologically optimized content creation. Not Yoda. If anything, he describes himself as Ghibli’s protector of the old ways. “Ghibli is not a place that works hard to maintain a company — I think it is a place to make art,” Yoda says. “When I’m often asked about this outside, I say what matters is that nothing changes.”
Despite its small staff — and the many years, often three to five, it takes to produce a feature-length animated film — Ghibli has managed to grind out a new movie roughly every two years. No sequels. But recently, the studio’s cadence has gotten off track.
It’s been more than two-and-a-half years since Ghibli’s latest film hit theaters, Hayao’s The Boy and the Heron. The movie, about a youngster who loses his mother and gets mixed up with mystical birds, was a success, winning the Academy Award for best animated feature and generating more than $290 million in global ticket sales. But since its premiere, Ghibli has announced no theatrical movies, intensifying scrutiny of the gnomic company.
The hunt for something new, Yoda and Miyazaki say, is ongoing — but tricky. The process is driven by the intuition of the studio’s aging founders rather than more prosaic concerns such as market research, investors or the calendar. “They don’t think ahead that much,” Yoda says. “We have put out films inspired by whatever’s happening at that point in time.” If it doesn’t feel right, he says, Ghibli won’t force something into production: “It doesn’t mean that they’ve stopped thinking about or coming up with creative ideas. They’re constantly thinking about, ‘OK, if we were to put a film out now, what would that be?’ ”
Meanwhile, the global demand for anime that Ghibli helped ignite decades ago has since attracted competitors from beyond Japan. The top film in the world last year was Ne Zha 2, an animated fantasy adventure from China that built off the huge reception for Ne Zha in 2019. The sequel grossed more than $2 billion globally, topping the best offerings of Hollywood and Japan.
Moviemaking, Miyazaki says, has become more industrialized: “It’s very hard to just create a feature film and put that into theaters and then make financial sense from that. A lot of the animation you see out there now is based on a manga, and then it becomes a TV series. And then you have the partnership with the music company to have a big theme song attached to it. And so there’s this wholesale business scheme — there’s, like, a template, almost, to make sure that it’s a profitable business in creating an animation film. We, as a studio, have never done that.”
Ghibli’s competitors have no such qualms. Major US animation studios continue to pump out sequels to prior hits. This year alone will see Toy Story 5, The Angry Birds Movie 3 and new installments in the Minions, Super Mario Bros. and Paw Patrol franchises.
Once, years earlier, Hayao considered making a sequel to his 2008 fantasy-adventure film Ponyo, but the idea was eventually scrapped in favor of another original, The Wind Rises. Sequelization just isn’t appealing to them, the Ghibli executives say; they aren’t considering My Neighbor Totoro 2 or anything similar. “When you make a film, it’s not like a fun, happy, exciting process,” Goro says. “It’s very laborious, it’s very tedious.”
If anything, the process of creating any animation has grown even more laborious. In part that’s because Ghibli’s gaggle of animators is older and less suited for round-the-clock binge working than they used to be and, in part, because of labor laws enacted to curb such workplace excesses. “So even when the engine gets going, we have to stop,” Yoda says. “That is extremely frustrating.”
Miyazaki says he’s not planning to pitch any movies to his dad anytime soon. Were the executives considering ideas from aspirational filmmakers outside their ranks? Yoda replies: “If there’s someone willing to do the film, yes, we would love to.” But doing so, Miyazaki points out, wouldn’t be easy under the current circumstances. “As long as … Hayao is around,” he says, “it’d be absolutely impossible.” Yoda nods and chuckles: “Any sane animation director would not come close to this castle.”
To the outside world, how, exactly, Ghibli operates has always been something of a mystery. [...]
As in many creative fields, the pressure on the animation industry is mounting. AI software is already capable of rendering elaborate animated sequences from brief prompts. What that means for the profession is still unclear. But recently there’s been a collective embrace of Ghibli as a standard-bearer for the growing AI resistance.
In March 2025, when OpenAI released a new version of its text-to-video AI model, users started refining their Ghibli-style knockoffs. Before long, people were inundating the internet with Ghiblified selfies, family photos and famous movie scenes. Mike Tyson posted a Ghibli-like rendering of himself. Sam Altman, the CEO of OpenAI, updated his X profile pic in Ghibli style.
Not everyone was amused by the spectacle of a rich American tech company offering the capability to appropriate the style of revered Japanese artists without compensation or consent. Amid the ensuing backlash, a particular clip from Never-Ending Man about Ghibli began recirculating on social media. In the documentary, a brazen Japanese tech executive tells Hayao that soon deep-learning AI will let computers paint like humans. Inside the Ghibli headquarters, he plays a demonstration. Together, they watch an AI clip of a misshapen, unclothed humanoid clumsily squirming across the ground. In response to the creepy video, Hayao tells a story about the sensation of greeting a physically disabled friend. Whoever made this video, Hayao says, gave no thought to human suffering. “It’s an awful insult to life,” he says. The clip snowballed into a global cri de coeur against AI slop.
In Japan, the Ghibli executives watched the OpenAI saga play out, unbothered. There has long been a tradition, Goro says, of fans making amateur art derived from their favorite manga, anime or video game characters. So the Ghiblification craze didn’t seem like a big deal. For amusement, one of the company’s executives even dabbled in the trend himself. “We didn’t think much of it, to be honest,” Goro says. “If someone started making a lot of money out of it, then it would be a problem.”
Anyone positioning Ghibli in the vanguard of the AI backlash, Goro says, was twisting events for their own purposes; the studio itself was essentially AI agnostic. [...]
One of the central themes in Hayao’s films is whether humankind will harness technology for the protection and enrichment of the natural world — or, alternatively, for its destruction. Susan Napier, a professor at Tufts University, says the roots of this fascination likely can be traced back to the nuclear horrors endured by Japan during and after World War II. But at a time when much of the planet is grappling, once again, with existential questions about a powerful new technology and its impact, she says, Hayao’s work is more relevant than ever. Hayao’s films teem with robots and other forms of sentient technology, some good, some evil. His films’ perspective on the topic, she says, is always complex. “What are the pleasures technology can bring,” she asks, “along with the perils?”
Images: Kentaro Takahashi